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NewTek LightWave™ 3D® eleven
Your Price: 1,198.58 Euro (excl. TAX)
1,474.25 Euro (incl. TAX)
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Catalog Number LWDU10FP001
Manufacturer Info NewTek
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NewTek LightWave 3D eleven
Model, Animate, Render.

Today, 3D is everywhere. It’s in all the obvious places - explosions, sci-fi media, illustrations, and design. Then there’s what you don’t see. The film shot in Toronto that looks like New York. The ad with a car on a mountaintop. The photo of the new hotel in Dubai - that hasn’t been built yet.
Whether you create motion graphics and visual effects for film and TV, architecture and design, informational graphics, or video games, you need tools to work for you - not against you. You need to hit your deadlines, meet your budget and transport your audience.
This is NewTek LightWave. Modeling, animation and rendering tools that bring out the artist in you - not the technician. The LightWave interface is intuitive, with easy tools to create your content and a straightforward stage with cameras and lights where you can put it all together and bring it to life. You’ll also find LightWave to be amazingly interactive. Change a light. Change a color. Rotate around your scene to get another perspective. See it right now.
There’s a reason that LightWave artists have won more Emmy® Awards for their stunning visual effects work than any other group of 3D users. If you can dream it, you can make it.

- 32-bit PC, 32-bit Mac and 64-bit PC. USB Duo Key and electronic Hi-res PDF manuals in English (MAC/Windows



Instancing
Instancing lets you create mass duplication of objects in a scene, with very little overhead. Previously, you would simply run out of memory. Now, with the ability to have huge 'virtual' polygon counts, artists can populate their scenes with incredible detail, and yet retain reasonable render times.
While instances can be thought of as clones of the original source objects, they don't need to look identical. They can be randomly scaled, positioned, rotated and even surfaced completely different from the source. This means you can use instancing for any number of uses.
Flocking
Use the Flock controller, which calculates crowd avoidance of neighbors, target alignment, and cohesive attractions, to create realistic natural motions, with ease.These are the three elements of any flocking system.
Fracture
This new Modeler tool was designed specifically to compliment Bullet dynamics in LightWave Layout. It allows the artist to pre-fracture objects ready for destruction.
There are a number of different methods and associated settings to fine tune the look of the pieces as they are broken up. You also have the ability to create an Endomorph of the resulting fracture, which means you can animate the explosion, with or without using dynamics.
Weight maps can also be applied to the source object to control the density of where the fracturing takes place, making Fracture a flexible tool for creating breaking objects in LightWave.
Bullet Dynamics
Bullet is a fast, production proven, open source physics engine that is used in many high profile, effects-driven films and real-time game engines. Bullet features 3D rigid body dynamics originally created by Erwin Coumans.
LightWave 11 features the Bullet dynamics engine directly in Layout so that it can be used with the new Fracture tool in Modeler to create compelling physics-based animation. Things like collapsing buildings, explosions, and even natural placement of items in a random pattern, would otherwise be difficult to do by hand.
 
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